So we wanted to bring it back, and we thought, you know, it's a pillar of X-Com."Īs a nod to core-fans, an optional "Iron Man" mode is being implemented which will only save the game in-between missions. Gamers are buying those experiences, clearly, and they're not easy games," DeAngelis said. "We look at games like Demon's Souls and Dark Souls and Minecraft and Dwarf Fortress, and we think there's a little bit of a renaissance of difficulty in games. Enemy Unknown producer Garth DeAngelis recently talked about the game that core fans of the series have been waiting for, and the focus on accessibility while keeping challenges in-tact. XCOM: Enemy Unknown is a re-imagining of the turn-based tactics and RPG elements found in the original X-Com: UFO Defense.
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